SHAMBLING MOUND
{{Monster Table
| creature=
| style=
| size=Large | type= Plant
| hd= 8d8+24 | hp=60
| init= +0
| speed= 20 ft. (4 squares), swim 20 ft.
| ac= 20 (–1 size, +11 natural) | touch= 9 | flat= 20
| bab= +6 | grapple=+15
| at= Slam +11 melee (2d6+5)
| full_at= 2 slams +11 melee (2d6+5)
| space= 10 ft. | reach=10 ft.
| sa= Improved grab, constrict 2d6+7
| sq= Darkvision 60 ft., immunity to electricity, low-light vision, plant traits, resistance to fire 10
| fort= +9 | ref= +2 | will= +4
| | str=21| dex=10| con=17| int=7| wis=10| cha=9
| skills= Hide +3*, Listen +8, Move Silently +8
| feats= Iron Will, Power Attack, Weapon Focus (slam)
| env= Temperate marshes
| org= Solitary
| cr= 6
| treas= 1/10th coins; 50% goods; 50% items
| align= Usually neutral
| adv= 9–12 HD (Large); 13–24 HD (Huge)
| la= +6
}}
Shambling mounds, also called shamblers, appear to be heaps of rotting vegetation. They are actually intelligent, carnivorous plants.
A shambler’s brain and sensory organs are located in its upper body.
A shambler’s body has an 8-foot girth and is about 6 feet tall when the creature stands erect. It weighs about 3,800 pounds.
COMBAT
A shambling mound batters or constricts its opponents with two huge, armlike appendages.
Improved Grab (Ex): To use this ability, a shambler must hit with both slam attacks. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. Constrict (Ex): A shambler deals 2d6+7 points of damage with a successful grapple check. Immunity to Electricity (Ex): Shamblers take no damage from electricity. Instead, any electricity attack used against a shambler temporarily grants it 1d4 points of Consitution. The shambler loses these points at the rate of 1 per hour. Skills: Shamblers have a +4 racial bonus on Hide, Listen, and Move Silently checks. *They have a +12 racial bonus on Hide checks when in a swampy or forested area.- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:CR6 Category:Evil Alignment Category:Large Size Category:Marsh Terrain Category:Neutral (Law-Chaos) Alignment Category:Neutral (Good-Evil) Alignment Category:Plant Type Category:Temperate Climate Category:LA6{{OGL Bottom|the System 3.5 Reference Document|SRD}}